Utopia in Second Life?
Posted on Apr 11th, 2007
by
Grey
I've been playing around with Second Life a bit lately, and pretty much just wandering about aimlessly trying to figure out what exactly I'm doing in a virtual world like this, when I suddenly had something of a mild revelation today.
I'd been thinking that the way to take advantage of an environment like Second Life (or "SL") is to do things in a virtual world that you can't do in real life (or "RL" in SL-speak). OK, that may sound pretty obvious, and to a certain extent it is, but a lot of what actually goes on in Second Life -- apart from the flying avatars -- is mostly just imitating the real world. The problem, though, is coming up with a good idea for something that can't (currently) be done in RL.
Then I got an issue of What Is Enlightenment? in the mail, and on the cover in great big letters it says "searching for utopia"! So I thought to myself, "That's the ultimate thing that can't be done in the real world, so why not explore that in Second Life in some way?"
OK, I'm not suggesting that utopia can be achieved in Second Life, but it might be the kind of environment in which you could play around with what the word "utopia" might actually mean. I've never been a big fan of any kind of "utopian quests", but thinking about this now, I realize that the main reason for that is that virtually all examples of such hypothetical worlds I've ever come across are handicapped by various first-tier belief systems, and so are not what you might call "integral utopias".
So what would an "integral utopia" be like? I think I'll leave that for future entries.
Ciao for now!
Grey
I'd been thinking that the way to take advantage of an environment like Second Life (or "SL") is to do things in a virtual world that you can't do in real life (or "RL" in SL-speak). OK, that may sound pretty obvious, and to a certain extent it is, but a lot of what actually goes on in Second Life -- apart from the flying avatars -- is mostly just imitating the real world. The problem, though, is coming up with a good idea for something that can't (currently) be done in RL.
Then I got an issue of What Is Enlightenment? in the mail, and on the cover in great big letters it says "searching for utopia"! So I thought to myself, "That's the ultimate thing that can't be done in the real world, so why not explore that in Second Life in some way?"
OK, I'm not suggesting that utopia can be achieved in Second Life, but it might be the kind of environment in which you could play around with what the word "utopia" might actually mean. I've never been a big fan of any kind of "utopian quests", but thinking about this now, I realize that the main reason for that is that virtually all examples of such hypothetical worlds I've ever come across are handicapped by various first-tier belief systems, and so are not what you might call "integral utopias".
So what would an "integral utopia" be like? I think I'll leave that for future entries.
Ciao for now!
Grey

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